Textures bleed at distance?

If any face’s uv (square) border is next to other color texture tile it takes some pixels from there?

All uv vertex are at integer positions at the appropriate coordinates.

Included a example blend:
just open and manually change the camera’s distance to the plane.

Now to pictures.
The problem:



Why it matters ( to me ) :

Attachments

untitled.blend (660 KB)