i’ve created a character for my game. But there’s a problem: when the camera is near, everthing is fine, but when is away, the textures become strange, with some white lines. See the image bellow:
Looks like anti-aliasing artifacts on seams. How much bleed/overlap are you giving your texture maps? Make sure your UV islands have enough space around them to overpaint the edges. (In my experience 3 to 5 pixels is usally good.)
Also I remember seeing something in another thread where camera clipping settings can also cause something similar. Something else to look into if the textures appear to be good in regards to what I said.