Textures for games

This thread is for everyone to post any textures (site links) that they have and want to share.here are a few
http://www.bugimus.com/art/textures/index.html
http://www.freeseamlesstextures.com/texture_gallery/index.htm
http://www.absolutecross.com/graphics/textures/

and skydomes
http://lfgrafix.com/
and sky boxes
http://www.xs4all.nl/~reije081/skyboxes/
check this site for a list of skydome and skybox textures as well as tools that you may need(for sale)
http://www.vterrain.org/Atmosphere/

Thanks for these!

her are two other sites;
grsites/textures is one of th best sites
and another
http://www.davegh.com/blade/davegh.htm

here is the ultimate texture source
http://www.spiralgraphics.biz/index.htm
i dont know howi forgot about it.It has genetica.If you wanna know what that it just check out the site.
for textures just click on ‘Texture Packs’

Here’s a couple I’ve got bookmarked…

http://www.absolutecross.com/graphics/textures/

FYI need to watch the terms of use in most texture sites…e.g. the Dave Gurrea terms are very restrictive.

i normal mapped a texture from spiral graphics and tried it in blender,here is the result;
http://img353.imageshack.us/img353/4995/wallbumpmk2.png

my fave texture site is http://cgtextures.com/

cg textures are nice, i like their grunges , but they are not seamless.here is another screenie
http://img364.imageshack.us/img364/7506/bumpwallfloorballhu8.png

You know you can easily make any image seamless by simply going to Filters -> Map -> Make Seamless in GIMP. You can achieve great results with grass, stone, and metal using this method.

The advatage of cgtextures.com is that they have just so many textures, and they’re all free.

yeah, i see what you are saying

here is another site
http://images.google.com.jm/imgres?imgurl=http://www.noctua-graphics.de/images/download/tex/ground/asph03.jpg&imgrefurl=http://www.noctua-graphics.de/english/Tex/ground_01.htm&h=512&w=512&sz=94&hl=en&start=6&um=1&tbnid=osak04pThQQIQM:&tbnh=131&tbnw=131&prev=/images%3Fq%3Dseamless%2Basphalt%2Btexture%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26channel%3Ds%26rls%3Dorg.mozilla:en-GB:official%26sa%3DG

Nicolas: with your normals, try either using a spec map (which could just be a desaturated version of your diff map), or lowering your spec and hardness (almost to 0) to get a nice smooth feeling.

Sanguine: The problem with that filter is that it’s VERY destructive to most of the details in your image because you really have no control at all over the result.

i used a high specular and high hardness because i wanted the details to be shown.

I know. That’s why I only suggested using it on metals, grass, stone, and other similar type textures.

i found anothe site.You can download the textures in a zip file instead of downloading each of them
http://www.absolutecross.com/graphics/textures/

Skydomes links are broken!
(Can’t download)

i used another link

cgtextures.com are great for buildings, except it gets a bit difficult trying to texture the back and sides sometimes.

the ones that i am posting are (mostly)seamless