Textures from BI to Cycles

Hey there. I’ve been working with blender for a few weeks now getting everything set up for an animation. However all my textures that are placed on the objects only show up in BI (mostly because I’m importing most of the assets and it automatically goes for blender internal)

I was wondering if there is an easy way to move the textures from blender internal to cycles.

If not, then any answer will do, even a random suggestion.

You’ll just need to reapply them using cycles materials.

Procedural textures are complicated, since the mapping and effect are set differently. If you are using UV mapped images, then you will need to read up on Cycles node groups and texture mapping.

One example to start so you can see the nodes

Thank you for the link! It’s very helpful.