Hi blenderers !
Since a few days, i am using Substance Painter. I exported the textures from it to Blender, however the glass material and emitter don’t work. The glass appears as black, and the emitter doesn’t shine at all.
For the Emitter, it actually doesn’t appear in the node when i press CTRL + SHIFT + T. The roughness, metallic, etc etc are plugged correctly, but the emitter map doesn’t appear. And even if i add it by an Image Texture node plugged in the emitter of my Principle BDSF, only a very few pixels are displayed and don’t shine at all.