Textures from Substance Painter fail to appear in Blender

Hi blenderers !

Since a few days, i am using Substance Painter. I exported the textures from it to Blender, however the glass material and emitter don’t work. The glass appears as black, and the emitter doesn’t shine at all.

For the Emitter, it actually doesn’t appear in the node when i press CTRL + SHIFT + T. The roughness, metallic, etc etc are plugged correctly, but the emitter map doesn’t appear. And even if i add it by an Image Texture node plugged in the emitter of my Principle BDSF, only a very few pixels are displayed and don’t shine at all.

Hi,

For the Emitter, it actually doesn’t appear in the node when i press CTRL + SHIFT + T.

This is normal, NodeWrangler (unless I am mistaken) is not intended to import Emissive shader


…it must be imported manually.

Thanks you FreeAccess ! It worked perfectly :smiley:

Now, do you know how i can fix the glass part being black instead of transparent ?

:thinking: I think you want transparency rather than black !!! … :wink:

May be for your transparent material, in its properties:
AlphaBlend

It works, but with Eevee. I’m using cycles :frowning: