hello…
i found a problem with “TIFF” textures.
i get following message, if open a blend file with embedded tiff textures…
found bundled python: C:\Users\MAIN\Desktop\blender-2.61-release-windows64\2.61\python
read blend: F:\_DOWNLOADS\cheerilee__s_gmod_ponies_for_blender_ver__1_1_1_by_pizzalover53-d4fcq7u\cheerilee's_ponies_blender.blend
TIFFReadDirectory: Warning, (Blender TIFF Interface Layer): wrong data type 7 for "RichTIFFIPTC"; tag ignored.
i got that file from: http://www.blendswap.com/3D-models/animals/cheerilees-gmod-ponies-blender-port/
if i open that file and press “N” in the 3D view and enable “Display -> Shading: Multitextured -> Textured Solid” (“SpaceView3D.show_textured_solid=True”)
i get a bunch of that warnings…
ok, that is maybe only a cosmetic issue…
other issue:
but the bigger issue is, if i switch from “Blender Render” to “Cycles Render” all textures will not shown in the Cycles 3DView rendering & final rendering.
i was also changing/re-assigning the textures to the objects:
“Object Material -> Surface: Diffuse BSDF, Color: Image Texture, Imagename:’<its embedded texture>’, ‘Vector:Texture Coordinates:UV’”
but then the object is shown absolute black in the 3DView and final rendering.
the strange thing is, if i change the texture of an object to a ‘.jpg’ file, it will first change nothing in the rendered 3dView. if i now change from “Rendered” to “Solid”, i can see the texture in the object in the 3DView… after that i can change back to “Rendered” in the 3DView and i can see the texture rendered by cycles.
but switching fore and back between “Solid” and “Rendered” will fix the texture visibility (in 3DView & final rendering) only, if the texture is not the TIFF texture embedded in the blend file…
or is it me, who is handling blender in a wrong way?