Hey everyone. I’m having trouble using Textures exported from Substance Painter, even though I’ve done this many times before and it always seemed to work.
The problem is that whenever I add an Image Texture node inside of the Shader editor and import a texture, blender automatically adds to the name (like
for example) and the texture on the model is shown pink / missing. For some reason, this only happens with some images, but I can’ really figure out what the reason for that is.
It also automatically sets the source to ‘UDIM tiles’ instead of ‘Single Image’, but changing that doesn’t seem to make a difference.
If anyone knows how to tell Blender to import Textures correctly, please let me know, any help would be greatly appreciated!
(I also attached the texture I was trying to import in case that helps)