I am attempting to save my game as runtime with textures that display successfully. I have no textures working as they should.
I have tried packing the file, I have “use Blender materials” activated, and I have made all of my UV materials .PNGs from .PSDs.
I am working on a mac with version 2.47. I am using a mix of blender materials and .PNGs (the game has three complex meshes with simple Blender materials and two planes with .PNGs applied).
Everything else seems to be working correctly on the stand-alone.