Correct me if I am wrong about this. With a regular texture mapped to a cylinder, it doesn’t matter if I select Flat, Cube, Tube, or Sphe on the Map Imput panel and run the game engine. The mapping will paint correctly on the cylinder ends but the sides are painted with the single edge pixel repeated along the cylinder length. If I render, the different mappings paint correctly.
The question is, is the game engine broken on regular textures or is this normal behavior. Second, does this mean I should use UV textures exclusivily? Is there a performance hit with exclusive use of UV textures? Or, is it better to use normal textures wherever possible and UV’s as required?