Hi, i have never ever manged to keep textures visible in viewport and most of the time i am not even sure how to have them visible in the viewport! I’ve been watching many tutorials but most seems to be for older Blender versions and some things do not match ! Using “Blender Render” i am having a black materials only when switch to material display method. No even colors are visible ! Adding texture to material does not help. Switch shading to GLSL or Multimaterial does not help as well. Always get white or black objects in viewport !!!
I am really confused with the material/texture setup in Blender ( i am coming from 3ds max ) !
So can someone who knows, please explain what is the proper way of adding a texture to blender and have this visible in the viewport. One thing if i load a texture from the UV editor i can see it in the viewport. Should a texture be applied only from the uv editor, and one of the biggest things is if i press “Shift + Z” to enter rendering mode and have been in texture display mode, pressing “Shift + Z” again returns to solid mode and not to the last display mode which was the texture display…
Totally confused about whole material/texture workflow !
Some quick tips or best practices to create and apply materials to objects ( to be used in games ) would be really helpful !
Well and another thing that is super strange to me - why if a texture is applied to some polygons from the UV editor, when you export to FBX to let’s say Unity engine, a material using the name of the texture rather then the name of the material applied to the object is created … !!!
NOTE : Been using Blender for a couple of years, but that workflow is still confusing me ! Using Blender 2.79 .