Textures in viewports

Is it possible to show textures in the viewports using materials and image textures?
I have set the viewport shading mode to textured mode but it only wants to show the textures when rendering.

I can get it right using UV mapping but was wondering if it’s possible the other way too.

I’m modeling an aircraft from top, side and front views using planes with the textures mapped on to them to get the right shape and scale. Hence my need to have the textures visible in “design mode”.

Thanks
Paul

only in the same method as for the game engine (essentially what you do when you uv map)

however it has the same limitations, for example procedural textues will not show up

are you putting your drawings on planes and you want them to show up in the view? use textured (alt+z) mode and if necescary change the drawtype of your model (it is in the object buttons or d key [iirc] outside of edit mode) to change how your model is drawn. for working on the model you probably want solid or wire

Thanks - at least now I know that I was tryng to do the impossible.
UV mapping will do just fine but is a bit of an overkill.

Paul

Potato and Shaded view converts the textures that are not UV textures into a layer of vertex painting, so it’s dependent on the resolution of the mesh.

Martin

I’m modeling an aircraft from top, side and front views using planes with the textures mapped on to them to get the right shape and scale. Hence my need to have the textures visible in “design mode”.

You can also set a background image for each view. Select view->background image. This way, you can open four view windows and set a different background image for each of them. Best way to do this (well, to me it’s the best way anyway) is to create a new screen for it (top menu bar) so that you can move from 4-window view to one-window view with crtl-left and crt-right.

Be sure BTW when using this method, to make all your images the same size in pixels, so that all the views will match.