I am extremely novice at this, but fooling around i managed to model a sphere which acts a mirror and can be clumsily moved around over a plane with a texture.
I only used built in textures, nevertheless, whenever i save the runtime, the standalone exe lacks all textures and renders all objects without any, only a solid color and lightning, i tried packing the data, and i tried simplyfing the model, however, it wont work.
Must i use and external renderer or something like that?
Only use jpeg images and png images. Also pack your data. To pack data go to “File” then “Pack Data” before excluding it.
You can have “blender materials” on and have textures, just as long as you don’t have any materials on that object.
i am only using a couple of materials and textures already built in in blender and i always pack data before saving the runtime, it tried disabling “use blender materials”, but still nothing
You cannot use procedural (built-in) textures in the Game Engine.
Read the Blender Game Referenceonline or download it (1.2MB). You will learn about basic Game Materials (vertex shading and UV mapping) there. You’ll also learn a good deal about logic bricks and Python.
Blender 2.41 introduced a new feature called “Use Blender Materials” which allows you to use Blender’s material system (previously you could only use vertex colors and UV mapped textures). You can read about these new features in the Game Engine Material Documentation. It is available online, but I recommend that you download it because several of the images are broken in the online version, and they are very important to understanding the documentation.
One more important note: If you use UV mapped textures, your images should be size in powers of 2 (64x64, 128x256, 512x512, etc)