# textures must be on desk top to work

**URL:** <https://blenderartists.org/t/textures-must-be-on-desk-top-to-work/560096>\
**Category:** Materials and Textures\
**Created:** [December 21, 2012, 11:24am UTC](https://blenderartists.org/t/textures-must-be-on-desk-top-to-work/560096 "2012-12-21T11:24:55Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![lonewolf03](https://blenderartists.org/user_avatar/blenderartists.org/lonewolf03/32/20108_2.png) [@lonewolf03](https://blenderartists.org/u/lonewolf03)\
**Post date:** [December 21, 2012, 11:24am UTC](https://blenderartists.org/t/textures-must-be-on-desk-top-to-work/560096/1 "2012-12-21T11:24:55Z")

</div>

I know how to put uvs in cycles on my characters, but when I move my textures or delete them from my desk top, the characters do not have the uvs that I put, what do I have to do to pin those uvs down?

---

<div class="post-metadata">

**Author:** ![skywolfblue](https://blenderartists.org/user_avatar/blenderartists.org/skywolfblue/32/15072_2.png) [@skywolfblue](https://blenderartists.org/u/skywolfblue)\
**Post date:** [December 21, 2012, 3:56pm UTC](https://blenderartists.org/t/textures-must-be-on-desk-top-to-work/560096/2 "2012-12-21T15:56:47Z")

</div>

You either need to link to the new location, or “Pack” the texture into the .blend File.

 ![http://i36.photobucket.com/albums/e1/Skyfox01/Pack_Texture_zps060635fc.jpg](https://blenderartists.org/uploads/default/original/4X/f/4/6/f46178950fcec30fb48956c6e54e04057da9f2c9.jpeg)

> [@Blender Wiki"](#):
>
> Packing Images inside the Blend file
> 
> If you pack your .blend file, the current version of all UV Texture images are packed into the file. If those files later change, the updates will not be automatically re-packed; the old version of the image is what will be used. To update, you will have to re-pack or reload.  
> To pack an image, select Pack Image from the Image menu. To Unpack, select this option again and select Remove Pack.  
> The File-\>Append function automatically goes into .blend files and shows you the image textures packed in it.

---

<div class="post-metadata">

**Author:** ![lonewolf03](https://blenderartists.org/user_avatar/blenderartists.org/lonewolf03/32/20108_2.png) [@lonewolf03](https://blenderartists.org/u/lonewolf03)\
**Post date:** [December 21, 2012, 4:55pm UTC](https://blenderartists.org/t/textures-must-be-on-desk-top-to-work/560096/3 "2012-12-21T16:55:09Z")

</div>

Is this done in cycles render or blender render, I do not believe I saw a pack selection in cycles render, unless I need glasses.

---

<div class="post-metadata">

**Author:** ![skywolfblue](https://blenderartists.org/user_avatar/blenderartists.org/skywolfblue/32/15072_2.png) [@skywolfblue](https://blenderartists.org/u/skywolfblue)\
**Post date:** [December 21, 2012, 5:31pm UTC](https://blenderartists.org/t/textures-must-be-on-desk-top-to-work/560096/4 "2012-12-21T17:31:19Z")

</div>

> [@lonewolf03](#):
>
> Is this done in cycles render or blender render, I do not believe I saw a pack selection in cycles render, unless I need glasses.

Hmm, I’m still a little new to cycles. But it looks like you might be right, I don’t see an Icon in the Composite/Node editor to pack textures, and cycles doesn’t have a “textures” panel in the properties window.

Good news is that you can still pack images via the Image Editor window.

![http://i36.photobucket.com/albums/e1/Skyfox01/Pack-Image_02_zps1e147726.jpg](https://blenderartists.org/uploads/default/original/4X/1/8/1/1812233176793546913e8b86c203c294f043bb5f.jpeg)

So yes, you can do it in cycles as well.
