If I hit P inside the 3D view everything looks fine. If I run the standalone player however, so I can view in fullscreen, everything seems “mostly” alright except that my texture images seem to be flipped. I can see through the mesh to the inside wall of the opposite side.
I can post a .blend so you guys can take a gander if need be. Although, I tried to transfer to a different computer earlier and noticed the textures didn’t stay with the .blend. Is there something I need to set for the textures to be part of the blend file, or do I need to keep all the relative paths in a directory when I’m transferring a project? <-- answer if needed.
No one seems to have an answer, so here’s 2 screenshots to help. The first is just hitting P in the 3D view, and the other is a fullscreen standalone player.