Textures not exporting?


I created a cube, selected the front face, uv unwrapped it, added an image in the uv/image editor, exported it in .3ds , but no texture was visible when loading the .3ds format in another program? Why?

A number of possibilities.

  1. Have you saved the image file externally?
  2. Is it in the same directory as the the exported model?
  3. Is it in a format that your target application supports?
  4. Is the image file named in accordance with the old DOS 8.3 format?

You can open the .3ds file with a text editor and see if, what and where it’s looking for the texture.


It apparently adds “None” in front of the texture name in the .3ds format.