I’m having a bit of difficulty figuring out what is wrong my settings on this model. Here is a list of what I have tried so far:
Under the Textures tab -> Mapping I have Uv selected and it is mapped to UVmap. Influence is set to color and 1.000.
The Texture is enabled
Normals are facing outside
I have cleared all images linked to the UV’s.
I have imported the model into a new scene - just if I had set something to a default. Still nothing changed.
What is interesting is that when I remove the texture and change the material color it still renders everything as white! I removed the material, created a new one with a blue color and still the model renders nothing.
I added a cube, wrapped my model’s original texture on to it and wallah, it renders.
Rummaged through the render setup and any window I could find that might have something, anything… but I’m feeling pretty lost here.
So I guess some setting on the object is messing with the render. But what? I have attached a .blend file with part of the model for anyone to play with.
wing.blend (495 KB)wing.blend (495 KB)
Thanks for your time.