Textures not working properly

Hi,

I’m using GLSL in this simple scene. I just have this plane with a tiny 128*128 texture, but in the viewport and game, it shows up blurry. It works fine if I render it, but I need it to work for a game. Why would it blur my texture? its a .png if that makes any difference. thnx!


Strange. What are your camera settings?
Could this not be a focus value problem?

Not a camera issue… not a focus problem either.

bump. Need an answer plz…

Try playing with the mipmap and interpol settings of the texture.