Hiyas. I was wondering how this is done exactly. I know you have to put a texture in channel 8, but what kind of texture? And how is do you get the particles to follow it exactly?
My assumption is that you can use an alpha texture like for hair or something, and that the particles would come out looking like hair
An example of of a mesh with particles using a texture to deform the particle path is shown here, but it doesn’t even hint on how it’s done.
Any help would be much appreciated, this is fun stuff to play with.