Textures with GLSL

So I create a new material for an object in the game engine. Then I go to the texture tab and make a new texture. The only problem is that the object doesn’t change after I add a texture. I am using GLSL shading for my project. Solutions?

make uv map, use uv map.

:smiley:

already have a texture to use?

make uv map,
add new image to uv map,

select all faces in item,

go to render,

go to bake

select texture

selected to active

click bake

Texture should be on item in gsl,

click pack all textures in blend

go to materials,

add the new map to maps,
select uv mapped,

save file.

enjoy life :smiley: