So I create a new material for an object in the game engine. Then I go to the texture tab and make a new texture. The only problem is that the object doesn’t change after I add a texture. I am using GLSL shading for my project. Solutions?
make uv map, use uv map.
already have a texture to use?
make uv map,
add new image to uv map,
select all faces in item,
go to render,
go to bake
select texture
selected to active
click bake
Texture should be on item in gsl,
click pack all textures in blend
go to materials,
add the new map to maps,
select uv mapped,
save file.
enjoy life