Textures won't show in the render

For some reason the textures aren’t affecting the object. This is the first time that it’s happened in the 2 months that I’ve been using Blender so I have no idea what could’ve gone wrong. It’s probably some simple little thing I’ve missed, but as simple as it may be, it’s giving me a headache, lol.

Here’s the file; just check the materials, render and then you’ll see what I mean.

http://w15.easy-share.com/1702821893.html

I downloaded and tested your file.

The “Links and Materials” tab (F9) shows that there are two
Materials assigned to the Object. In “Object Mode” use the
arrow buttons to select “Material.001” and click Delete.

In the “Map Image” tab in the Texture Buttons (F6), disable the
“Normal Map” button since the “Nor” button in the “Map To” tab
in the Materials Buttons (F5) is enabled.

During rendering the image appears squashed until the render
is complete. In the Render settings, disable “Fields” to fix this.
It isn’t affecting this problem, I just don’t see the need for it to
be enabled.

If you want the details to be sharper when OSA is enabled
change the sampling filter setting from “Gauss” to “CatRom”
and increase the value to 1.5.

Hope this helps if you haven’t solved it already.