Ok, I am trying to get my head around how to get the UV layout correct so I can paint some textures on my model. Currently the character is one mesh, should I split it up into seperate objects to get a better layout? Will this also help for rigging? (something else I need to try). I have tried putting seams around the model and the UV layout doesn’t come out looking like I could get the textures correct. Anyways here is what the model looks like:
You can see I have begun putting some seams on. Anyways, any help would be greatly appreciated.
**Edit: I’ve begun a test of seperating the model into body parts (arms, legs, torso, head) **