Is it possible to uv-texture a dupliverted grid? I have a grid, duplivert a plane to it. And then UV texture the plane. They all get the same piece of texture as the one who is parented to the grid.
I would like to have each plane to have its own part of the uv image, so i get a complete picture made out of all the planes. And when your grid is 32x32 it is impossible to do that by hand.
I know that i can make the dupli’s real, then ctrl-J to make 1 mesh and then texture it the right way. But i need all the planes to be seperate objects.
Any suggestions or workarounds?
Hope i made myself clear. Any help appreciated.