Hello all,
I’m having some trouble properly texturing (with an image) a flat polygon I created by surrounding a background image with curves. In the past I’ve textured mostly by UV unwrapping and using the UV/image editor tool, but for some reason (probably because it is still technically a curve rather than a mesh according to Blender) the UV representation of the polygon doesn’t show up on the UV/image editor page for positioning over the texture image. What I’m going for is a flat polygon in the rough shape of the original background image, textured with that same image so that I’ll basically end up with a 2D ‘model’ with all the properties and advantages of 3D, such as physics integration etc.
attached is the .blend file for your perusal…
Thanks,
CCJ
Attachments
maiTO3D.blend (239 KB)