texturing a model

my friend did a model on 3D studio max and I tried importing it, however when I do the texture that he used was an image and it became severly misplaced. Is there a way to fix this??

The white area on his leg is supposed to be on his chest. Everything is just misplaced. THanks


Change the mapping in the MapInput tab from ORCO to UV. That’s just a guess though, you may have to remap the texture using UVMapping.