Okay, I have a little problem, I’m making a round stadium-like enviroment for a game I’m making, but when I went to make the UVs for texturing, I realised I didn’t know how to do to circular objects…
Only some of the objects have been made straight, but the other ones are going to be a problem, is there a technique for making straight UVs for circular-ish objects (e.g. the walls inside a cylinder?), if not, is there a way to make pictures sort of “wrap” around the UVs in GIMP?