I’ve got this two-parted cylinder here. In blender it is two objects, but they belong together in terms of texture. I’d like to texture these two objects in a way where the upper part, object one, receives the upper portion of the texture. And the lower part, object 2, receives the lower section of the texture map.
I am modeling a cylinder which in reality has a kind of sticker applied to it, then the top is cut of and the sticker remains half on the upper, half on the lower part.
So far I have experimented with modifying the texture space, which worked quite well, but object two had the texture flipped the wrong way, and as I am using one material for both objects, I was unable to flip the texture just on one of them. Sadly, texture space has “move/grab” and “scale” but no “rotate”…!
Then, I tried using an Empty as target for the texture, which worked nearly as good. I am still not yet finished with tweaking but it seems this approach feels far more inexact and might not turn out as I would like to.
What would you suggest to do? I am looking for an elegant way to do texturing on these two objects (as if they were one), so I would be able to easily interchange texture maps for various renders. I would not like to fuzz around with two materials because of the flip-problem… (please excuse the silly mouse-drawn illustration…)