Hi everyone
To introduce myself, I am quite a seasoned 3d generalist but as I’m self taught and dont work in “the industry” I have my own flaws and there are things I can’t always figure out by myself.
One of these is being able to texture very large surfaces (mostly for archviz and design related projects).
I’m currently working on a project that requires me to texture a very large gravel floor just like in the picture after.
I really have no idea on how to make it properly. It has to look good for closeups and from afar. I must use displacement as the goal is to be the most realistic possible. I took a few shots at it but as soon as I bake my textures into 4k to keep things as light as possible it looks horrible from from a close standpoint.
I’ve heard about texture bombing but I fear this will break up my normals and displacement in blending areas and then introduce a kind of pattern. Maybe I should cut the mesh in let’s say 2 meters patches but seams might cause problems.
Are there people familiar with large environments here who might help me how to sort this out ? I would be very grateful.
Thanks in advance
Cheers