Hello guys i wanted to recreat this bottle i really find it attractive please can you tell me how can we model that bottom part + the red texture in the bottle?
thanks you so much.
This is a somekind of weird question⦠the form of the bottom part of the bottle has to be modeled like the top part⦠by pushing vertices⦠and the texture⦠??? The material is glass⦠so you have to research something about glass shader⦠and specific IORā¦
There are also no hidden parts because glass is⦠transparent⦠so you have to take a look at⦠any bottleā¦
This is no rant or something⦠maybe you had to be more precise about your actual problem⦠but this just bewilders me⦠i mean ther is for example this:
and othersā¦
You need to extrude up and scale down the bottom?
and to add, make sure to use Proportional editingā¦
and be careful with your Solidify ( probably a better idea to model by hand and not use it since the bottom needs to be a thicker glass than the restā¦)
Or you could just model with Vertices, adding a Screw Modifier with a Subdivision surfaceā¦
Addition to the above: after hitting G Z to lift via proportional editing, you may not see the āforce fieldā of the action. Just start scrolling (in or out, I never know lol). But you will see the radius size changing up top
but it have some weird details on it i wanna know how to make that
Those grip indentions to be able to rotate the bottle on the assembly line⦠grep some faces on the bottom and extrude/scale/rotate⦠ā yeah⦠thatās the essence of modelling⦠locating and pushing the correct vertices aroundā¦