Texturing and modeling


Hello guys i wanted to recreat this bottle i really find it attractive please can you tell me how can we model that bottom part + the red texture in the bottle?
thanks you so much.

This is a somekind of weird question… the form of the bottom part of the bottle has to be modeled like the top part… by pushing vertices… and the texture… ??? The material is glass… so you have to research something about glass shader… and specific IOR…

There are also no hidden parts because glass is… transparent… so you have to take a look at… any bottle…

This is no rant or something… maybe you had to be more precise about your actual problem… but this just bewilders me… i mean ther is for example this:

and others…

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You need to extrude up and scale down the bottom?

and to add, make sure to use Proportional editing…

and be careful with your Solidify ( probably a better idea to model by hand and not use it since the bottom needs to be a thicker glass than the rest…)

Or you could just model with Vertices, adding a Screw Modifier with a Subdivision surface…

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Addition to the above: after hitting G Z to lift via proportional editing, you may not see the ā€œforce fieldā€ of the action. Just start scrolling (in or out, I never know lol). But you will see the radius size changing up top :grin:

but it have some weird details on it i wanna know how to make that

Those grip indentions to be able to rotate the bottle on the assembly line… grep some faces on the bottom and extrude/scale/rotate… ← yeah… that’s the essence of modelling… locating and pushing the correct vertices around…