I have just finished modelling my latest project (over 1,300 seperate pieces!), and I am wondering what the next step is. It will be animated, but I also want it to be photorealistic, so a lot of UV maps will be used. Should I apply the textures before or after animating?
I want to animate first, since I don’t have all my textures together, and can’t see a problem with going either way, but I want to make sure that I don’t screw this up by doing my pipeline in the wrong order.
While I’m here, I might as well ask this: my animation has a lot of really small pieces. Considering the fact that I want my animation to look photoreal, could I get away with using a procedural texture on the smaller bits? I don’t want to have to UV unwrap 1,300 things.