I’m doing some architectural modeling and I have a quickey question regarding how to texture walls and floors.
When I model characterse or object I unwrap them and using Gimp of Photoshop I create diffuse, normal, bump, specular, etc. maps and I apply to my model.
I found harder to do this on big surfaces like walls or floors as these can be seen from a very close to a very long distance. Applying a very huge map would slow down a lot the process while a small one would reveal pixels and imperfections on a close range.
I saw there are plenty of tutorials that use tilable maps, but in some cases these look repetitive.
Does someone know where I can find a nice tutorial on the subject?
I’mean modeling an underground station with tiles on the wall. The walls are “dirty” here and there (so the dirtiness would be seen repeating if tiled).
Should I use multitexturing? Can I apply dirt etc. on a different UV? Questions are a lot but I’made sure that someone had the same doubts and found a solution to the problem in the past.
Thank you for sharing your knowledge with me guys