I think ive got notmal uv mapping down where you save the uvtemplate and draw over it.
However, how on earth do you do basic texture mapping!!!
The screenshot below is a cylindrical sewer pipe i want to map some bricks too. When i try and cube map it i get the following result on the uv panel. Surely a cubemap would stretch the map along its length (so the grey bricks at the end would literally be at the end of the tunnel and same (but the other side) at the other end.
I cant seem to find a realtime way of cylindermapping and scaling the texture.
www.d-grafix.com/temp/Screenshot.png
Also, i try changing the modifier in the materials panel to tube instead of plane, but nothing i do here seems to effect the uvs at all.
I dont understand why the UV mapper and the materials sytetm is so separate from each other, ie, if i load an image into the texture list surely i shouldnt have to load it again in the UV panel?!?
Think im missing something somewhere