Hey everybody, decided to step away from the low poly renders to try out a few other things for a bit. So here is a texturing exercise i did. Rendered in cycles at 1000 samples. Render time was about 3 min. Enjoy!
nice work. THe details look really good
Wow, what texture maps were used? Looks like a diffuse, normal, and a very high quality height, but I’m probably wrong. What size was that texture? How’d you make the wood? I think its awesome
Haha thanks guys. Actually my featuring technique is quite simple and you almost had it right! Here is a link for a video I did showing how I made it!