Hey guys,
Here’s my process so far:
created and UV’d lowpoly character in 3dsMax
took into blender
Sculpt up to around level 6
I now wish to paint the character. Do i need to create a new UV for the highres model and paint from that or do i paint from the low res UV map?
One of the problems i have is that i’ve added detail in the higher levels that would influence the texture map and would probably need something like a dirt map from the high level.
A little confused, what process should i use to texture a character when working from a high res sculpt?
I’m not very familar with blender just yet, is there any paint tools to paint directly onto the high res version?
Thanks - Dave.