Texturing: Glob, Orco, Stick etc. buttons ?!


(MoreK) #1

Hi!
I’m little lost with texturing at the moment. I created a texture with 2d image editor and tried to use it for creating skin for my 3d-pig. I’m trying to do basic texturing (creating material & adding texture). I got a pretty good result, but I’m not 100% happy with it:

In some parts of the model the texture is stretched. How can I avoid that? I’ve played with Glob/Orco/Stick/Win/etc settings, but I just cant get a result I want. I don’t quite understan these settings, are there any tutorials about the subject.

Thanks,
MoreK


(harkyman) #2

Sorry, but on a complex object like a pig, you’re going to have to UV map the sucker. None of the basic mapping functions will do what you need without stretching.

Just in case, check out this great mapping tutorial:

http://www.blendedplanet.com/tutors/mapping/mapping.htm

If you decide to UV map, you can do the tutorial in the Blender 2 guide (if you have it) or take a look at:

http://www.elysiun.com/board/viewtopic.php?t=1036&highlight=uv*

It’s not a tutorial, but contains the only discussion I could find on here so far about uv mapping tutorials.


(MoreK) #3

Damn pig. I new it would cause trouble. :smiley:

Thanks! I’ll try with UV-mapping…

  • MoreK -