I’m trying to get a grasp of texturing (applying UV’s and then actually applying the material/texture to faces) for my job, but I’m having trouble .
I’ve got a plane with a road texture on it (asphalt…white line…the usual). I can get the texture on the plane…I can then “U” the plane and check the layout in the UV editor. All the while seeing feedback in my 3D window…yet when I Render the scene those uv’s do not render out. The plane has the asphalt texture applied but not properly uv’d as shown in the 3D window. Is there another step involved?
I’ve got a scene with textures and materials set up. How do I grab individual faces and apply a material to it? I can change the material on an individual object but not faces. NOW the Real confusion part. The scene I’m working on is a game scene. The process I detailed above for the plane does not work in this scene. When I adjust uv’s nothing happens at all. Any ideas