Hi all! I have a bit of experience texturing characters, but its the first time I am texturing a hard surface like a ship. As you can see on the images, the object itself has some slight slope/curve but its too much lowpoly and the texture has got Straight lines.
My question is: Should I adapt de texture image to the object? Like, if the object curves, then the lines in the texture are not straight? Or should I adapt the mesh in someways?
I have tried proyect from view and conformal Unwrap, but the lines are not straight in the parts of the object that starts to curve. If I use projection paint, and try to paint straight lines, they are straight in side view, but diagonal in top view, I dont know which one is correct or if its correct at all. Adding more geometry doesnt help too much. I would like to have straight lines in the texture if possible.
I dont know If Im clear enough but waiting for your response.