Hi! first of all, I’m not sure what kind of title to write so I hope the one I chose was good.
I’ve been trying to make my model into a player model for GMOD. Following instructions, I exported my model into .smd format. I noticed that when re-importing it, the polygons were different (right image is .smd version):
And as I guessed so was the UV map (second one is .smd version):
So before doing anything else on the GMOD tutorial, I got stuck trying to figure out how to texture the .smd version with the textures I had made for the original model (note: the original textures were baked on an image from assigned materias, so it won’t be that hard if i need to re-bake it a different way. I just don’t know how).