i have some grass covered mountains in my game, but i want to add some rock textures near the top of them, if i uv map everything the edges between the grass and the rock texture is square and rigid. any advice?
see if you can figure out the 2.41 demos for splatting and uhh… I forget the other one [the one with the mushrooms uses vertex colors or something to blend between textures]
yeh, you need to run the script that is run in the splat demo (mushroom one z3r0 d) is talking about
Make sure to change your objects name or script
Beforewarned that mist doesn’t work on these objects, and neither does light, nor do they work in exe’s.
A script will allow you to anable exe use of this as well as lighting, but i don’t know what that is
this is really confusing… i know like no python at all :-?
What do you mean with square and rigid textures?
You can build textures with smooth transitions between rock and grass with your paint program and apply these to the faces with the “gras border”.