I’m a bit new to blender, well sort of, anyways i’ve been trying to work on a minecraft rig lately, trying to make a pair of glasses. For some reason when I try to use the same texture as the rig itself it goes inverted and only the top of the rig looks quite right, everywhere else looks stretched and misplaced.
http://s1215.photobucket.com/user/chaosdragun/media/Original.png.html <-- If you notice in the materials tab it’s exactly how I want it to look, even the skin is as I want it.
http://s1215.photobucket.com/user/chaosdragun/media/Fail1.png.html <-- However when I try to use a new material with the same skin (Even if I click new material) it ends up perfect at just the top but stretched out around the sides. Surely it isn’t this hard to make a pair of glasses.
I also hope photobucket links are accepted and I apologize that the screen seems stretched, I have my CPU connected to a TV.
-> Solved, I needed to change the mapping to UV under the textures tab in order for the textures to not stretch. Thank you Samuraishi although I have a new question.
How do I make the glasses shine and reflect objects infront of it? (e.g. the sun or another player.