I am working on an ice texture and found one here:
However, I notice that my text object has black specs in it.
I thought, at first, it was reflecting part of the enivronment color, but I changed both horizon and zenith color and it did not go away.
Just wondering how to get rid of the black?
I have the default light in the scene and have moved it all around and I still can not get the blackness to go away.
My thought is that the raytracer has nothing to bounce off of and hits it’s tree depth limit and return’s black. This is just a guess, and if it is true, then it is a bug, it should not return black, it should return the enivornment color.