Just a quicky…
This is for the BGE, using GLSL materials. Im texturing a wall and have applied a tileable concrete image onto it and under the “mapto” panel have increased the tiling in the X & Y direction by five to make the image better quality. This is fine.
I now want to add some bloody hand-prints to a certain part of the wall and im not sure about the best way to go about this?
All I have is a photograph of two bloody hand streaks. Is there a way to add this as another texture onto my mesh on-top of the texture (concrete) I already have applied?