I’ve just learnt how to do Normal Maps and I’m wondering which would be better to do first, Normals or Texture. I’m guessing Normal then texture because (if possible) you can paint overtop the normal as a template for where the colours need to go and you have a better idea of the flow of the graphics.
I might be wrong. Which order is the industry standard? Just Normals and Textures, I’m still a noon
When generating textures in Substance Designer you often start with heightmaps, building the “geometry” and filling in color later. This makes it easier to add procedural dirt and scratches for example. It could also be a useful approach for texture painting, but I’m not really experienced in that field.