Hi guys, now that we have dynamic topology i’m sure most of us will face this kind of a problem. As you build up the model by adding the details to the places we want, there comes to a decision where you think the modelling part is complete and its time to do the texturing. But in this case, as the polygon that we built was completely out of any topology selecting edge loops for a seam doesn’t make any sense. Please let me know how to solve this problem.
You retopologize and reproject your details. You could also vertex paint instead of texture paint if you have enough mesh density, but I wouldn’t recommend it in Blender. If you’re planning on having any kind of reasonable mesh for texturing, animating, or rendering without ridiculous wait times, retopology is pretty much required.