tga , texture error with Yafray.

hi , finally i have a nice perfume bottle , neally everuthing is ok .

but now i want to add a logo , it is a tga with alpha texture , i want it to be in the cristal material , and i want it to show only the texture and the hearts , but i dont know what im doing wrong that , as you can see in the image , it only shows the text and the hearts , but it makes some strange thing with the cristal material , where the texture is.

do you know how to fix it ?

i leave here the .blend file with the tga texture packed , and the tga separate just in case.

i forgot , the tga texture it , object mapped to the empty.

http://uploader.polorix.net//files/249/perfumesoni.blend
http://uploader.polorix.net//files/249/eau%20de%20soni.tga

Oddly, your scene makes my computer go very slow, so I couldn’t render anything. However, I found in the texture settings that when I switched the mapping to Orco (original coordinates), the texture appeared fine in the preview (before that I saw the same glitch in your render). Try that. Also, make sure that the texture is set to affect the material’s alpha.

thanx , but if i put it in orco , then the texture is not where i im telling it to be with the object (empty).

any other user can help me ?