First off, Greybeard probably saved my neck and my sanity with his LSCM tutorial. Thanks so much. LOL Somehow I got this mental image of a wizened old digital wizard sitting in his high backed chair smoking a pipe and teachin us yungins how to push polys around. LOL
Thank you Greybeard!
Is there a way (aside from the B key) to select a “loop” of verts or edges? For instance I have Greybeards metaball shape…I want to select a whole row of verts running its length. Is it possible to select just one vert in that row and then tell Blender to select either the “loop” or “ring”? ** sorry if these are unfamiliar terms–hopefully my use of GBs metaball will illustrate what I mean.**
In the LSCM tut…what is the function of the Texfaces button? did it just allow us to view the testmap in the viewport?
On my model specifically, I have 2 different LCD screens, the body of the model and a small camera lense. Could I just declare my edges and LSCM the whole thing with one material or would I need to back up, declare materials for specific verts (it the verts of the screens, the body, the camera, etc.) and THEN LSCM each individual slice?
Aside from the “Official” book, can anyone recommend another GOOD manual for Blender 2.34?
thanks so much for everyones help. between Mod and Greybeard I can begin to understand the texturing engine in Blender now.