Well, I’m not a very active modeller, but I do it every now and then for fun and for my game project. Usually I’m a programmer, but I also like to model, even though I’m not good at it. I have followed Blender for quite some time, ever since it went open source. Since then I was using it exclusively, because I try to use as much OS software as possible. And I really must say that Blender has come a long way since then. The last days, when I modelled an object for my game, I was really impressed on how easy the workflow has become even for such a bad modeler as me. One of my teammates recommended to use some proprietary UV texture mapping tool, that can only do exactly this one task good (forgot the name though), but when I tried it, I found that Blender is much easier to work with.For the stuff that I mostly do, Blender is the perfect tool, and so far I never had the need to use one of the “big” ones like Maya or Lightwave, because Blender can do everything that I need for free. Just wanted to thank the community for this great piece of work.