im sorry i have to start a new thread for this, but i can’t find a hint how to solve my problem in the other threads. :o
i have an image of a simple black number on white backround. i would like to map only a black number onto a green object (please view attachment).
so now, how do i turn off the white of the backround of the mapping-image and make it transperant so i only obtain the black number or symbol onto my object?
i use UV-mapping and select only one or two faces of the object to map the image on to, but then the material of the whole object adopts the color white of image backround, which is the whole problem. i don’t want the white or any texture other than the black number in the image.
is that somehow possible in blender???
thanks to everyone for response.