I’m rendering a The Amazing Spiderman model (downloaded from Blendswap, so not mine) in Cycles and I need some tips to go on. Below the reference image I’m using.
As you can see the red part of the suit is a sort of diffuse with black-stretched hexagons printed on: I made the hexagons in Photoshop as a simple texture but this is the result
Ideas for material?
An another problem is seams in textures:
Please help me