I made bones for the model, drew weights and everything else, but after applying the reinforcement modifier, the bones detach from the mesh and do not pull it along on the
left before application, on the right after application
I suggest its an “armature” modifier? you dont need to apply it, it must be active modifier all the time
yeah, not application, translator problems
Even when exporting a model(in fbx, other), should the modifier be enabled?
Cant say for sure, i export smth last time few years ago lol
But anyway, if needed in any case you can always just turn it off by clicking 2 right buttons
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understood
Yes. You want the Armature to be enabled for the export too. The animation data is on the bones, not the vertices of the mesh.
When you export to fix, there is an option to only export the Deform Bones. That will include only the bones that affect the mesh, as well as any parent bones that define their place in the skeleton. If you import that into a game engine or another 3D app, they will know how to interpret the skeleton and how to deform the mesh with it.
