Yeah, I created Andy in a hurry, just to make a friend for George. I didn’t take much time over George either, but I always thought George looked pretty good. How would you improve him?
How would I improve him? Well, I have to admit that i’m not the best modeler on this earth, myself. (I’m still working on this sucker… and though I’ve fixed the unclosable mouth on my local copy, I still have a lot of work left to go.) However, ive been told now more and more often that if you want good modeling, you have to get face loops to work right.
One of the things that got me in the video was that George’s shoulder seems to dislocate when he moves it around I think you might want to cut a face loop there, if you can. His body also seems to move more than it should when his arms move.
I dunno, I guess the only reason my modeling has improved recently is because I studied this modeling thread, which becomes obvious when you look at my lizard. The lizard was just meant to be me following along with the exercise, but it seemed to develop its own unique personality as I made it, which is the only real reason I’ve kept working on it.
I guess my other big issue is that when George looks at you straight-on… he doesn’t seem to have much appearance to his face. A mouth, or something, could help.
I dunno, would you be insulted if I tried drawing a “tweaked” version of george with my Wacom tablet?